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Patch Notes (02/22/2023)

*Contents are under development and subject to change. Please refer to actual in-game information.

New Updates
1. [New Heroes] Added 2 Legendary heroes: Gavin (Fire) and Vengeful Hassel (Dark).
Added 2 Epic heroes: Royce (Light) and Phyllida (Fire).
2. [Shop] Added a new Mystery Shop.
3. [Limited Summon] A new round of Limited Summon is available from 02/23 00:00:00 through 03/08 00:00:00 (UTC-4).
Legendary heroes featured this round: Gavin (Fire), Boolin (Wood), Hayyim (Water) and all Legendary Light and Dark heroes.
4. [Gear Management] Added options that allow you to filter gear by the third secondary stats and hide locked gear.
5. [Hero Essence Shop] Added Book of Legendary Masters to the Hero Essence Shop. Banishing Legendary heroes now grant bonus Hero Essence.
6. [Void Tower] Starting from March, clearing the 100th floor in Void Tower (Normal) grants 1 Book of Epic Masters as reward.

Battle & Balance Adjustments (All ability stats are max-level stats, excluding Mastery effects. Please refer to the actual effects in game)
1. [Void Tower] Lowered the Speed of monsters in Void Tower.
2. [Combat] “Block” effects can no longer be removed.

Hero Balance Adjustments
[Darkened Nicklaus]
Basic Ability: increased the multiplier from 100% to 120%.
Special Ability: “Death Immunity” can no longer be removed.
Trait Ability (Before): gains “Shield” for 2 turns (2-round cooldown).
Trait Ability (After): gains “Shield” and “Control Immunity” for 2 turns (2-round cooldown).
[Darcy]
Special Ability: upon taking damage exceeding 35% of Max Health, recovers 80% of Max Health (instead of 60%).
Ultimate Ability: increased the multiplier from 150% to 200%.
Trait Ability: increased the duration of “Immune” from 1 turn to 2 turns.
[Fianna]
Special Ability: increased the multiplier from 120% to 180%.
Trait Ability: each positive effect grants 10% Damage Reduction (instead of 6%; the maximum is still 30% unchanged).
[Rick]
Basic Ability: increased the multiplier from 100% to 120%.
Ultimate Ability: increased the multiplier from 240% to 260%.
[Thor]
Trait Ability (Before): for each attack received, converts 60% of lost Health into “Delusive Health”; when attacking, converts “Delusive Health” equal to 50% of damage dealt into Health.
Trait Ability (After): for each attack received, converts 80% of lost Health into “Delusive Health”; when attacking, converts “Delusive Health” equal to 60% of damage dealt into Health.
[Mulhex]
Basic Ability: increased the chance to apply “Defense Down” from 30% to 100%.
[Terez]
Increased the Base Attack.
Ultimate Ability: increased the multiplier from 140% + 45% * the target’s remaining ability cooldown to 180% + 50% * the target’s remaining ability cooldown.
[Fahim]
Basic Ability: increased the multiplier from 80% to 100%.
Trait Ability: reduced the trigger cooldown from 3 rounds to 2 rounds.
Trait Ability – Awakened (New Effect): at the start of battle, gains “Control Immunity” for 2 turns.
[Viola]
Trait Ability (Before): when an enemy receives 4 negative effects, applies “Stun” to them for 1 turn.
Trait Ability (After): when an enemy receives 3 negative effects, applies “Stun” to them for 1 turn.
[Helmar]
Ultimate Ability: increased the multiplier of the “Bleeding” stack-based damage.
Trait Ability (Before): attacks have a 20%/50% chance to trigger a bonus attack with the Special ability.
Trait Ability (After): attacks have a 35%/70% chance to trigger a bonus attack with the Special ability.
[Beran]
Trait Ability – Awakened (Before): gains “Speed Up” for 1 turn.
Trait Ability – Awakened (After): gains “Damage Up” for 1 turn.
[Aphronie]
Special Ability (New Effect): damage taken from Critical Strikes is reduced by 50%.
[Kasim]
Special Ability: increased the multiplier from 160% to 190%.
Ultimate Ability: increased the multiplier from 220% to 250%.
[Lyerly]
Ultimate Ability: the Health difference-based damage bonus is now capped at 350% (instead of 200%).
[Elune]
Trait Ability: reduced the trigger cooldown from 3 turns to 2 turns.
[Sylan]
Basic Ability: increased the chance to apply “Attack Down” from 70% to 100%.
Special Ability: increased the chance to apply “Defense Down” from 80% to 100%.
[Agustin]
Special Ability: increased the damage increase against Light enemies from 70% to 100%.
[Levi]
Special Ability (New Effect): casting this ability resets the Dodge chance of the Trait ability.
[Hydrissea]
Trait Ability (New Effect): when deployed in Adventure, increases the EXP gained from stage completion by 15%.
[Antinua]
Trait Ability (New Effect): when deployed in Adventure, increases the EXP gained from stage completion by 5%.

Hero Mastery Adjustments
1. Shane: replaced the “Truestrike” effect with “AoE Damage Bonus” and “Received AoE Damage Reduction.”
2. Aubry: replaced the “Truestrike” effect with “AoE Damage Bonus” and “Received AoE Damage Reduction.”
3. Shark Soul Andre: replaced “Speed +15” with “Crit Damage +20%”; and the “Truestrike” effect with “Crit Rate Bonus.”

Hero Recall
1. Hero Recall for Beran and Shark Soul Andre will be available for a limited time after the update.

Bug Fixes
1. Fixed an issue where the killed units’ bonus turns weren’t removed.
2. Fixed an issue where units might be stunned after being revived.
3. Fixed an issue where Taliesin Matrices cannot be exchanged among guild members.
4. Fixed an issue where, when there were heroes in Multi-Battle, the “Skip Formation” function in Endless Trial wouldn’t take effect.

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