Legend has it that the vast sandlands of Crisas were formed long ago during the war between the Titans and the God of Chaos. Today, Crisas is mostly inhabited by goblins and orcs, amongst a scattering of some humans and other races. For centuries, exciting tales of adventure and mysterious ancient artifacts have attracted countless greedy treasure-hunters to this seemingly boundless golden desert.
Located to the east of the Starfall Sea, Dragonscale Marsh is a swampy region inhabited by a variety of cold-blooded, reptilian races—including the Lizardmen. Dragons once dwelled in these marshlands, and thus they contain the buried remains of countless dragons. Many say that the elemental energy exuded by the marsh is sourced from the dragon scales buried here. Some even claim that a small number of dragon descendants still lurk within the region's foggy interior.
The Free Cities were once a province that belonged to the Holy Light Empire. Known for their bustling trade and open-minded culture, the Free Cities attracted ambitious adventurers from around the world. However, their values and beliefs conflicted strongly with those of the Empire, and tensions gradually escalated until a bloody insurrection erupted. After the Imperial Magistrate was overthrown and expelled, the Free Cities declared independence from the Empire, and over time, eventually developed into the loosely-governed confederation that we know today.
The man we now call Emperor Gilbert, the founder of the Holy Light Empire, was once a subordinate of the Holy King Carlos. Gilbert won his king's trust by virtue of his military prowess. After the death of the Holy King, Gilbert made use of his prestige and outstanding leadership abilities to establish the brilliant Holy Light Empire and achieve what even the Holy King Carlos could not: the unification of the entire continent under one man's rule.
Lasir was once the most powerful kingdom on the continent. Carlos, the Holy King of Lasir, was a gifted statesman and military strategist, and through his bold campaigns he managed to unify the scattered and divided human kingdoms under a single banner: the Flaming Cross. It was this feat that earned him the name "Holy King". The Lasir of today might not be as brilliant as in bygone days, but its people remain deeply proud of its former glory.
Following the invasion of the God of Chaos, the elves' ancient homeland was reduced to ashes in a cataclysmic explosion. With the passing of centuries, this desolate island gradually regained its vitality. The followers of the God of Chaos gathered here to establish their shadowy cult. Calling themselves the "Soulplunders", they believe that the God of Chaos will visit the world again to cleanse it of its corruption and hypocrisy.
After the elves' homeland was destroyed a thousand years ago, they were forced to migrate to the Sylvan Woodlands, where they were welcomed by the Bloodbeast tribe. Over the passing centuries, however, the elves corrupted the western reaches of the woodlands through their abuse of arcane energies, and were forced to relocate once again toward the east, where they remain to this day. The elves named their new home the "Astral Forest" to express their devotion to the divine power of the stars.
According to dwarven myth, this vast expanse of ice is the cemetery of the great primordial Titans, and their ancient remains are the source of the inexhaustible elemental energy hidden here. It was in this frigid tundra that the dwarves established their Mountain Kingdom, which is a federation of the four major dwarven clans. Dwarves are not the only ones who inhabit the Titan Icelands, however: a variety of scattered free tribes also eke out a living in this unforgiving land, and these warlike wildlings are known as the "Snow Savages".
Game Updates: [Battle] Added new battle bgm in Chapter 1. [Drops] Fixed an error in gear drop. Now gears drops will only be shown at Bosses in Arcane Dominator. [Covenants] Fixed a display error when switching heroes in Covenents. [Heroes] Fixed a display issue on certain iOS devices with notch screens. [Covenants] Fixed a description error in Zatlux's quest, Armed to the Teeth: Equip Gear Enhanced to +12 in Every Slot, not +15. [Guild] Fixed a Bug where players cannot claim the Guild Chest rewards. [Guild] Fixed a Bug where daily Hero Matrix Exchange did not reset. [Chat] Fixed a bug where text does not show after it's been translated in chat. [Sound] Fixed a bug where game music is not off at device background after switching game language. [Challenge] Fixed a Challenge's description error in traditional Chinese version. [Heroes] Fixed the description error of Borden's Trait. [Traditional Chinese] Fixed a ability description error of Jonathan in traditional Chinese verison. [UI] Other UI fixes.
The wait is finally over. We're happy to announce that Awaken: Chaos Era will launch globally on January 17th, at 2:00 AM (GMT+0). Head over to your APP store now to pre-register for the game. All who pre-register will receive a welcome gift. It's time to awaken your inner hero!
Game Updates: [New Content] Added new sub-story stages in Chapter 6 to 10. [New Scenario] Added a new battle scenario in the Void Tower. [New Magic Pass] King of the Dwarfs - Brand will be available soon! [Heroes] Heroes that have reached their level cap will be shown with a [MAX] label. [Quick Promote] Now able to select which rarity of heroes to consume for quick promote. [Battle] Light and Dark element heroes now gain +30 Precision when attacking Wood/Fire/Water heroes. [Rookie gameplay #1] Kane and Zachary acquired from the story will start at level 5. [Rookie gameplay #2] Unlock Auto-battle function after clearing Story 1-4. [Heroes] A message will show when banishing a built hero or using it as ascension material. [Gear] Added a [Quick Swap] function to the Gear Enhancement menu. [Gear Management] Added [Sort] function to all gear types. Show the hero icon equipped with certain gear in the gear management menu. [Backpack] Added function to open multiple reward chests from the Backpack. [Hero Synthesis] Unlockable synthesis will be shown first. Improved notification of having the required heroes. [System requirement] Optimization for low-spec devices. [Animation] Shortened the length of hero's ultimate ability animation. [Battle] Improved effects for some heroes during battle. [Graphics] Optimized the graphics requirement for low-spec devices. [Profile] Improved player profile icon and profile UI. [System] Expanded random generated player name pool. [Dispatch] Improved effects on the Dispatch interface.
In the absence of the gods, the mortals could only fend for themselves against the darkness and evil that befell the continent of Aurelica. Standing on the side of light, a young girl embarks on an adventure to seek the truth and save the world. Yet, she remains unaware that it was, in fact, her own father that triggered the sudden darkness. The fallen dark minions wish to welcome the advent of the demon into the world, a blight that the mere mortals must face. In her quest to discover the truth, the girl must explore her own history and realize her true destiny to lead the mortal world.
Here are some of the heroes from the major factions in Awaken: Chaos Era. Feel free to check out their stories.View all heroes >
Here is a collection of visuals and artwork inspired or from Awaken: Chaos Era. Please feel free to use them as part of your coverage of the game.