Legend has it that the vast sandlands of Crisas were formed long ago during the war between the Titans and the God of Chaos. Today, Crisas is mostly inhabited by goblins and orcs, amongst a scattering of some humans and other races. For centuries, exciting tales of adventure and mysterious ancient artifacts have attracted countless greedy treasure-hunters to this seemingly boundless golden desert.
Located to the east of the Starfall Sea, Dragonscale Marsh is a swampy region inhabited by a variety of cold-blooded, reptilian races—including the Lizardmen. Dragons once dwelled in these marshlands, and thus they contain the buried remains of countless dragons. Many say that the elemental energy exuded by the marsh is sourced from the dragon scales buried here. Some even claim that a small number of dragon descendants still lurk within the region's foggy interior.
The Free Cities were once a province that belonged to the Holy Light Empire. Known for their bustling trade and open-minded culture, the Free Cities attracted ambitious adventurers from around the world. However, their values and beliefs conflicted strongly with those of the Empire, and tensions gradually escalated until a bloody insurrection erupted. After the Imperial Magistrate was overthrown and expelled, the Free Cities declared independence from the Empire, and over time, eventually developed into the loosely-governed confederation that we know today.
The man we now call Emperor Gilbert, the founder of the Holy Light Empire, was once a subordinate of the Holy King Carlos. Gilbert won his king's trust by virtue of his military prowess. After the death of the Holy King, Gilbert made use of his prestige and outstanding leadership abilities to establish the brilliant Holy Light Empire and achieve what even the Holy King Carlos could not: the unification of the entire continent under one man's rule.
Lasir was once the most powerful kingdom on the continent. Carlos, the Holy King of Lasir, was a gifted statesman and military strategist, and through his bold campaigns he managed to unify the scattered and divided human kingdoms under a single banner: the Flaming Cross. It was this feat that earned him the name "Holy King". The Lasir of today might not be as brilliant as in bygone days, but its people remain deeply proud of its former glory.
Following the invasion of the God of Chaos, the elves' ancient homeland was reduced to ashes in a cataclysmic explosion. With the passing of centuries, this desolate island gradually regained its vitality. The followers of the God of Chaos gathered here to establish their shadowy cult. Calling themselves the "Soulplunders", they believe that the God of Chaos will visit the world again to cleanse it of its corruption and hypocrisy.
After the elves' homeland was destroyed a thousand years ago, they were forced to migrate to the Sylvan Woodlands, where they were welcomed by the Bloodbeast tribe. Over the passing centuries, however, the elves corrupted the western reaches of the woodlands through their abuse of arcane energies, and were forced to relocate once again toward the east, where they remain to this day. The elves named their new home the "Astral Forest" to express their devotion to the divine power of the stars.
According to dwarven myth, this vast expanse of ice is the cemetery of the great primordial Titans, and their ancient remains are the source of the inexhaustible elemental energy hidden here. It was in this frigid tundra that the dwarves established their Mountain Kingdom, which is a federation of the four major dwarven clans. Dwarves are not the only ones who inhabit the Titan Icelands, however: a variety of scattered free tribes also eke out a living in this unforgiving land, and these warlike wildlings are known as the "Snow Savages".
Patch Notes – September 28th, 2022 *Contents are under development and subject to change. Please refer to actual in-game information. New Updates 1. [Achievements] Added achievements and rewards related to web events and Dragon Cup Rally. 2. [Combat] Re-designed the mechanics of [Ignite] and [Bleeding] to make them more distinctive. We'll add more heroes featuring [Ignite] and [Bleeding] to help you build lineups revolving around these two effects. [Ignite] True damage equal to 12% Attack >> Regular damage equal to 30% Attack (can be reduced by Armor) Ignite can now trigger Critical Strike and benefit from Crit. Damage. [Bleeding] True damage equal to 12% Attack >> True damage equal to 15% Attack Timing: At the end of the target's turn >> After the target casts an ability Duration: Lasts X turns >> Lasts X rounds 3. [Guild Boss] Added higher-level challenge chests and Books of Legendary Masters to the challenge rewards. 4. [Ruins of Gods] A new season is available between 09/29 and 10/13. Added Books of Legendary Masters to the end-of-season rewards. 5. [System] Added a new [Promotion Bonuses] feature that allows you to claim bonus login rewards for 5 days each time you promote a new Legendary hero to 6 Stars. 6. [Advanced Quests] Adjusted some Glyph-related quests. Original quests: Ascend 1 Hero's Glyph to Elite/Epic. New quests: Get 10 Epic/Legendary Glyphs. 7. [System] Added a new bundle, Level Up Gift, to the Shop. Purchasing the bundle allows you to claim bonus rewards as your account level increases. 8. [Heroes] Added the description of [Truestrike] to the Detailed Stats screen. 9. [Dragon Cup Rally] Fixed an issue with the required points for the highest tier and the corresponding rewards in [Dragon Cup Rally] Arena. Adjusted the points from 6,000 to 5,000, and the rewards from 4-Star Holy Pumpkin to Special Charm. 10. [Sky Duel] Season 2 [Season Phantom] will open from September 28th to November 27th (UTC-4). The new season adjusted the rewards of weekly quests and add new loot: Book of Legendary Masters. Bug Fixes 1. [Index] Fixed an issue with the hero stats in the Index. Now it displays the heroes' basic stats at Lv. 70. 2. [Garnet] Fixed an issue where Garnet's trait ability could be triggered by allies' abilities on her. 3. [Fahim] Fixed the incorrect description of Fahim's Immune state. It is now consistent with the description of other Immune states. 4. [Gear Augment] Fixed an issue where Mythic Ores weren't displayed in the Boss Battle of Chosen Faction Challenge. 5. [Abilities] Fixed the incorrect description of the duration of William's ultimate ability. 6. [Dungeons] Fixed an issue where the description of the Queen of Tides' ability, [Dragon Bomb], was incomplete.
Patch Notes – September 21st, 2022 *Contents are under development and subject to change. Please refer to actual in-game information. New Updates 1. [Heroes] Added 2 new Legendary heroes, Bella (Fire) and Donovon (Wood), and 1 new Epic hero, Viola (Fire) 2. [Heroes] Added a new Hero Advance feature that allows you to raise heroes' level caps to Lv. 70. Starlit Tendrils used for hero advancement can be obtained via Advanced Quests and Diamond Shop. 3. [Summon Event] Advanced Summon Drop Rate Up event is back! Flarence's drop rate in Advanced Summon is increased by 300% for a limited time! *We've also added a pity system so Flarence is guaranteed in 400 summons! 4. [Limited Summon] New Legendary hero Bella is available in this round's Limited Summon for two weeks! Legendary heroes in this round's Limited Summon are Bella (Fire), Jocasta (Wood), and Tashir (Water). 5. [Dungeons] Added new Arcane Dominator difficulties, Hell Stage III and IV, which have a chance to drop Fabled gear. 6. [Gear] Added Fabled gear, which has an additional Fabled stat that cannot be enhanced. Only 6-Star Legendary gear may have a chance to be Fabled gear. Fabled gear can be obtained via Arcane Dominator Hell Stage III and IV. 7. [Forge] 6-Star Legendary gear obtained via Forging also has a chance to be Fabled gear. 8. [Gear Augment] Added a new Gear Augment system that allows you to effectively improve gear's secondary stats. 9. [Chosen Faction Challenge] Now grants Mythic Ores used for gear augmentation. 10. [Quests] Added Advanced Quests, which grant Book of Masters of different qualities. 11. [Quests] Added Legendary Badge Matrix to Weekly Quest rewards. 12. [Arcane Dungeons] Arcane Dungeons, including EXP Dungeon, Gold Dungeon, and Charm Dungeon, will now become available during specific Web Events. Acquiring points is never so easy! 13. [Arena] Arena S8 is coming soon! Season period: September 26th - November 20th. 14. [Dungeons] Replaced Boss Tulpa's Shield with Tulpic Fervor under Hell Stage I and II difficulties. We've also made the following adjustments to the early-game content: 1. Changed the hero reward in 7-Day Rookie Quests from Myla to Zatlux. 2. Added a rookie-exclusive Garrell Drop Rate Up Summon event. *The event lasts 14 days after account registration. 3. Removed the Rookie Summon that unlocks after clearing Adventure 2-8. 4. Re-designed the rewards of some tasks and achievements in the early stage. Bug Fixes 1. Fixed an issue where heroes might trigger 2 counterattacks at the cost of 1 stack of Counterattack effects. 2. Fixed some display and text adaptation issues in the Web Event interface. 3. Fixed an issue where the actual point acquisition of the Web Forging Event was different than stated in the description. 4. Fixed some display issues of the units' names in Arcane Dominator details. 5. Fixed an issue where the Return to Tavern button would appear when viewing the Backpack during Multi-Battle. 6. Fixed an issue that caused the displacement of the promotion window on the home screen.
*Contents are under development and subject to change. Please refer to actual in-game information.
1. [Hero] Added 4 new heroes: Nero (Water), Fahim (Wood), Lyerly (Water), Elune (Water).
2. [Summon] Added a special summoning event for Nero. In this event, when a player pulls a legendary hero, there's a 50% chance of it being Nero. If the first pull was not successful, the next legendary hero summoned is guaranteed to be Nero. Please refer to Summon Details for specified information.
3. [Event] Added new event gameplay for Nero: New Lord's Era; Unlocked after passing the Adventure 7-8. Event time: September 7 ~ September 20.
4. [System] Added a new hero development system: Mastery.
5. [Dispatch] Added Dispatch Acceleration function and Dispatch Shop.
6. [Ruins of Gods] Made some optimization for a better experience.
Information interface: Added more player information and formation display to the stage information interface.
Battle optimization: Added countdown display in the battle and extend the limited battle time to 15 minutes.
Battle chances: The number of remaining Daily battle chances and extra battle chances will be displayed separately. Daily battle chances will be consumed firstly.
Scene effects: Optimized the visual effects of the battle grid for better distinction.
- Lowered the coefficient of Lightwing Zachary's attack and ultimate ability
- Optimized some Talents: 1-3, 3-2, 5-3.
- Element Guard Tower: Optimized the ability effects of each Elemental Boss.
-Adjustments of the Hurricane Ruler's ability.
In the absence of the gods, the mortals could only fend for themselves against the darkness and evil that befell the continent of Aurelica. Standing on the side of light, a young girl embarks on an adventure to seek the truth and save the world. Yet, she remains unaware that it was, in fact, her own father that triggered the sudden darkness. The fallen dark minions wish to welcome the advent of the demon into the world, a blight that the mere mortals must face. In her quest to discover the truth, the girl must explore her own history and realize her true destiny to lead the mortal world.
Here are some of the heroes from the major factions in Awaken: Chaos Era. Feel free to check out their stories.View all heroes >
Here is a collection of visuals and artwork inspired or from Awaken: Chaos Era. Please feel free to use them as part of your coverage of the game.