Legend has it that the vast sandlands of Crisas were formed long ago during the war between the Titans and the God of Chaos. Today, Crisas is mostly inhabited by goblins and orcs, amongst a scattering of some humans and other races. For centuries, exciting tales of adventure and mysterious ancient artifacts have attracted countless greedy treasure-hunters to this seemingly boundless golden desert.
Located to the east of the Starfall Sea, Dragonscale Marsh is a swampy region inhabited by a variety of cold-blooded, reptilian races—including the Lizardmen. Dragons once dwelled in these marshlands, and thus they contain the buried remains of countless dragons. Many say that the elemental energy exuded by the marsh is sourced from the dragon scales buried here. Some even claim that a small number of dragon descendants still lurk within the region's foggy interior.
The Free Cities were once a province that belonged to the Holy Light Empire. Known for their bustling trade and open-minded culture, the Free Cities attracted ambitious adventurers from around the world. However, their values and beliefs conflicted strongly with those of the Empire, and tensions gradually escalated until a bloody insurrection erupted. After the Imperial Magistrate was overthrown and expelled, the Free Cities declared independence from the Empire, and over time, eventually developed into the loosely-governed confederation that we know today.
The man we now call Emperor Gilbert, the founder of the Holy Light Empire, was once a subordinate of the Holy King Carlos. Gilbert won his king's trust by virtue of his military prowess. After the death of the Holy King, Gilbert made use of his prestige and outstanding leadership abilities to establish the brilliant Holy Light Empire and achieve what even the Holy King Carlos could not: the unification of the entire continent under one man's rule.
Lasir was once the most powerful kingdom on the continent. Carlos, the Holy King of Lasir, was a gifted statesman and military strategist, and through his bold campaigns he managed to unify the scattered and divided human kingdoms under a single banner: the Flaming Cross. It was this feat that earned him the name "Holy King". The Lasir of today might not be as brilliant as in bygone days, but its people remain deeply proud of its former glory.
Following the invasion of the God of Chaos, the elves' ancient homeland was reduced to ashes in a cataclysmic explosion. With the passing of centuries, this desolate island gradually regained its vitality. The followers of the God of Chaos gathered here to establish their shadowy cult. Calling themselves the "Soulplunders", they believe that the God of Chaos will visit the world again to cleanse it of its corruption and hypocrisy.
After the elves' homeland was destroyed a thousand years ago, they were forced to migrate to the Sylvan Woodlands, where they were welcomed by the Bloodbeast tribe. Over the passing centuries, however, the elves corrupted the western reaches of the woodlands through their abuse of arcane energies, and were forced to relocate once again toward the east, where they remain to this day. The elves named their new home the "Astral Forest" to express their devotion to the divine power of the stars.
According to dwarven myth, this vast expanse of ice is the cemetery of the great primordial Titans, and their ancient remains are the source of the inexhaustible elemental energy hidden here. It was in this frigid tundra that the dwarves established their Mountain Kingdom, which is a federation of the four major dwarven clans. Dwarves are not the only ones who inhabit the Titan Icelands, however: a variety of scattered free tribes also eke out a living in this unforgiving land, and these warlike wildlings are known as the "Snow Savages".
New Updates 1. [Hero] Added 2 new legendary heroes: Thor (Water), Aubry (Dark). 2. [Hero] Added 2 new epic heroes: Aurea (Dark), Jabez (Dark). 3. [System] Added a new function: Custom Gear Set. 4. [System] Added a new function of backpack: Discard Multiple gear. 5. [Gameplay] New [Ruins of Gods] opens! Added guild ranking list and optimized part of the interface. 6. [Event] Advanced Summon Rate Up Event opens! The chance of summoning Thor increases by 3x in Advanced Summon for a limited time! Hero Adjustments (All stats are max.Level & subject to the in-game effects) [Set Adjustments] Revival Set: The restoration effect can be triggered up to 2 times per round. [Vance] Trait: Attacks only ignore [Damage Reduction], [Shield] on the target. [Lightwing Zachary] Trait: Add the trigger limit. This ability can only trigger at most one extra turn in any turn. [Evelyn Firstdawn] S1: [Battlefield Command] Increase damage from 80% to 120%. S2: [Vanguard] Increase damage from 100% to 150% and call in a joint attack from the ally with the highest Attack. [Crazed Urzag] Stat: Increase base health. [Imogen] Stat: Increase base attack. Grants [Moonlight] upon any Ally's attack in non-Imogen's turn. Ascension: Grants 1 stack of [Moonlight] upon any out-of-turn Ally's attack. S3: [Crescent Dance] When removing the positive effect successfully, increase the damage to the main target by 30%. [Corrupt Orakh] S2: [Torment] restores HP will be based on the Max Health. S2: [Torment] Damage scales with Max Health. Ascension: Swapped the order of [Defense+15%] and [Health+15%]. [Spell Adjustments] Water Prison: Can be resisted. Stone Shackles:The health recover effect requires the target to be petrified to take effect. [Hero Recall] New hero recall event: Vance and Lightwing Zachary. Duration: July.6-12. Bugfix 1. Fixed the issue of incorrect round statistics in the battle statistics interface. 2. Fixed the issue of the incorrect description of [Holy Burst] of Lord of Holy Light in No Man's Land.
1. [System] New Gameplay: Team Arena
2. [System] New Gameplay: Elemental Power
3. [System] New Gameplay: Forge. New gear sets increased and can be crafted. The crafting materials can be obtained via some system gameplays
1. [Index] Fixed the problem that some hero tags were entered incorrectly in the search function.
2. [Battle] Fixed an issue where the status icon was displayed incorrectly when getting multiple stacks of [Max Health up] in battles.
3. [Battle] Fixed a bug where the [Shield] of and < Dark Dragon Asrina> was counted as 2.
4. [Battle] Fixed a bug where
New Updates 1. [New Hero] Added 2 new legendary heroes: Garnet (Dark), Holy Armor Virgil (Light). 2. [New Hero] Added 2 epic heroes: Epena (Wood), and Trista (Fire). 3. [Event] Advanced Summon Rate Up Event opens! The chance of summoning Balberith, Garnet, and Holy Armor Virgil increases by 3x in Advanced Summon for a limited time! BugFix 1. [Battle] Fixed the error that several heroes’ skill target selection AI was wrong. 2. [Chat] Fixed the problem that the in-battle chat button may not be displayed during Multi-Battle. 3. [Adventure] Fixed the bug where tapping battle report would be stuck in adventure1-S1 4. [Yolanda] Fixed the bug that Yolanda would become invisible when [Guard] was broken by [Curse]. 5. [Sky Duel] Fixed the bug where the match button was not refreshed correctly after the event time ended.
In the absence of the gods, the mortals could only fend for themselves against the darkness and evil that befell the continent of Aurelica. Standing on the side of light, a young girl embarks on an adventure to seek the truth and save the world. Yet, she remains unaware that it was, in fact, her own father that triggered the sudden darkness. The fallen dark minions wish to welcome the advent of the demon into the world, a blight that the mere mortals must face. In her quest to discover the truth, the girl must explore her own history and realize her true destiny to lead the mortal world.
Here are some of the heroes from the major factions in Awaken: Chaos Era. Feel free to check out their stories.View all heroes >
Here is a collection of visuals and artwork inspired or from Awaken: Chaos Era. Please feel free to use them as part of your coverage of the game.