May 18, 2022
*Contents are under development and subject to change. Please refer to actual in-game information.
1. [New Feature] New Guild feature: [Ruins of Gods] opens! The first rotation will open from May.18 – Jun.01
2. [No Man’s Land] Added new difficulties for No Man’s Land Stage 10&11
3. [Summon] Advanced Summon Rate Up Event for Brand opens. Chance of summoning Brand increases by 3x in Advanced Summon for a limited time!
4. [Guild Boss] Adjusted the gameplay of Guild Boss
– Adjusted the skills and Rules of Guild Boss
– Added weekly personal total damage rewards
– Increased the Daily challenge rewards
– Adjusted the reckoning of Guild Reward Chest
5. [Heroes] Increase 30% Focus for Light and Dark heroes.
6. [Heroes] Adjusted the stats and skills for the following heroes. Please refer to Hero Adjustment Mail and actual in-game info for detailed changes
Balberith, Lydia, Tia, Nicklaus, Abaddon, Brand the Brilliant, Virgil, Myla, Borden, Thomas, Mog&Nar, Bruszakk, Harbeg, Sylan
Vance, Jonathan, Rickard, Hassel, Andre
7. [Hero Recall] The following heroes who had major balance adjustments will be added for Hero Recall for limited time: Vance, Jonathan, Rickard, Hassel, Andre
8. [The Lost Sanctuary] Optimized the art assets in Lost Sanctuary to reduce game crashes
9. [Dispatch] Added Tashir into Hero Dispatch. Fixed the error of team combination for Tashir Dispatch
10. [Glyph] Added a notification message when jumping from Glyph interface to Battle stages
11. [Guild] Optimized the display of Guild chat and certain logs
1. [Antinua] Fixed the bug of [Spirit-Breaking Arrow] not recognized as Single-target damage
2. [Jacob] Fixed the bug of Jacob’s stats not showing when launching a Joint Attack
3. [Index] Fix the bug of the game freezes when clicking on Foody’s Detailed Info
(All stats are for Max Iv. Please refer to actual in-game info)
Implemented minor adjustments for the following Heroes:
Trait: [Demon Rebirth]: Add 1 stack of [Ability Immune] for 1 turn when resurrected
S1: [Ambush]: Increased the basic damage from 100% to 120%; Removed the 30% chance to apply Stun for 1 turn, and changed to Reduce the cooldown of the Ultimate Ability by 1 turn.
Increased the basic Speed of the Hero
Trait: [Phantom]: Now will also reduce damage taken by 30% from attacks over an area
S1: [Assassinate]: Replace “Apply [Accuracy Down] for 1 turn” with [Increase Dodge] for 1 turn
Trait: [Freeze]: now [Frostbite] will be unremovable; Tia will deals extra damage based the stacks of [Frostbite] the target has (Frostbite I: 10% per stack, Frostbite II: 15% per stack)
S1: [Swipe]: Increase 50% more damage to the main target of the Bonus Attack
S2: [King’s Will]: [Death Immunity] will be unremovable
S3: [Holy Sword]: Increase the damage from 100% to 120%
Trait: [Soul Reaper] (Specified the skill description, stats and mechanism not changed): Attacks reduce all cooldowns by 1 turn per DIFFERENT negative effect on the target. Attacks deal 10% damage per DIFFERENT negative effect on the target
S2: [Soulsuck]: Changed to Passive skill. When attacking, if the Abaddon’s HP is below 100%, launch a Bonus attack with Soul Suck. Deals 120% damage to all enemies and heal Abaddon’s HP. The healing increases based the number of negative effects the targets have. Can be triggered once each 3 rounds.
[Brand the Brilliant]
S2: [Heaven’s Punishment]: Add “Upon reaching 8 Rage, gain a Bonus Turn at the end of the Round, can be triggered once per round”
S3: [Ancestral Grudge]: Increase the extra True Damage from 10% to 20% (5% for Bosses)
Increased the Hero basic Attack
Trait: [Arcane Sanction]: +1 Rage when apply Arcane Sanction. Increase the healing of [Arcane Sanction] effect from 10% to 20%
S2: [Arcane Surge]: Changed from attacking all enemies to one enemy. Increase damage from 100% to 180%
Trait: [Frost Rune]: For each negative effect the target has, chance to apply [Frozen] increases by 10%/15%/25%
Ascended: Grant [Ice Shield] for 2 turns once each Wave. [Ice Shield]: Has 50% of the character’s Max. HP, when the shield takes damage, applies [Speed Down] for 2 turns
S1: [Runic Strike]: Increase the damage from 80% to 120%
S2: [Talismanic Riposte]: Increase the damage from 100% to 150%
S3: [Berserk Smash]: Deals 50% extra damage to the main target
Trait: [Survival of the Fittest]: Reduce the cooldown from “Can be triggered once per 3 rounds” to per 2 rounds after Ascension
S1: [Ambush]: Increase the damage from 100% to 120%
S2: [Smoke Bomb]: Increase the damage from 100% to 120%
Trait: [Giant Crossbow]: Replace “Grants Shield for 2 turns upon taking damage over 30% of Max. HP” with “Reduce Damage taken by 30%” after Ascension
Trait: [Mognar] (Rework): This character has a 60% chance to use the ability twice, 30% chance to use the ability thrice
Ascended: This character has a 60% chance to use the ability twice, 30% chance to use the ability trice. At the end of any turn, if this character’s HP is below 50%, grant [Speed UP] for 1 turn. Can be triggered once each round
S2: [Poem of Mog]: Bonus Turn effect can be triggered once per Round
S1:[ Axe-Shield Combo]: Increase the damage from 80% to 120%
S2: [Battle Cry]: Now will also grant [Shield] equal to 30% of Max. HP for 2 turns
Trait: [Reactor]: Grants +3 Rage at the end of the turn.
Ascended: Grant this character 1 stack of [Ability Immune] at the start of the Battle
S3: [Charged Cannon]: Added effect “If the target has a [Shield], increase damage by 50%”
Trait: [Sand Spirit Protector]: Added effect “If Sylan has more than 3 positive effects when the enemy attacks, grants [Reduce Damage Taken] to all team members for 1 turn”
Trait: [Sinbreaker]: When a non-Boss enemy gets a positive effect, +1 Rage. Immediately grants Vance a Bonus Turn when having 5 Rage
Ascended: Attacks ignore all enemy’s positive effects
S1: [Sign of the Cross]: Deals 120% damage to an enemy. If the target has 2 or more positive effects, launch a Bonus Attack with [Inquisition]
S2: [Inquisition]: When taking lethal damage from the enemy, restores 16% of Max. HP. Health restoration increases with the number of Rage. Can be triggered once each 3 rounds
S3: [Demonsword Devour]: Deals 200% damage to an enemy. For each positive effect the target has, increase the damage by 30%
Trait: [Sacris Custodia]: When the enemy casts an ability over an area, Grants a [Shield] to all team mates and self equal to 10% (20% Ascended) of Max. HP for 2 turns
S1: [Righteous Raid]: Deals 100% damage to an enemy and applies [Unhealable] for 2 turns. Damage increases with the character’s Max HP
S2: [Brilliance Boost]: Expels all negative effects and restores 30% of Max. HP. Grants a Bonus Turn at the end of the Round
S3: [Spiral Slash]: Deals 120% damage to all enemies and applies [Attack Down] and [Defense Down] for 2 turns. Damage increases with the character’s Max. HP
Trait: [Unshakable]: Reduce the cooldown of the Ultimate ability by 1 turn when a teammate dies. Can be triggered once per Round.
Ascended: Reduce the cooldown of the Ultimate ability by 1 turn, and grant [Reduce Damage Taken] for 2 turns when a teammate dies. Can be triggered once per Round.
S1: [Mighty Strike]: Deals 90% damage to an enemy and has a 50% chance to apply [Attack Down] for 1 turn. Damage increases with the character’s Max. HP
S2: [Brutal Hammer]: Grants this character [Shield] when HP is below 30%. Shield strength increases with the number of negative effects on this character. Grants a Bonus turn at the end of the Round. Can be triggered once each 3 Rounds
S3: [Give’ Em the Hammer]: Deals True Damage equal to 100% of the character’s Max. HP to all enemies. The damage shares across all enemies and can not be dodged. This ability starts with a 3-turn cooldown.
Trait: [Backfire]: At the start of the turn, Grants [Speed Up] ([Speed Up II] when ascended) for 1 turn to the teammate with the highest Attack
S1: [Bash]: Deals 110% damage to one enemy, and heals Hassel and the teammate with the lowest HP. The healing increases with Hassel’s Max. HP
S2: [Molten Armor]: Grant [Attack Up] and [Crit. Rate Up] to self or a teammate for 2 turns, and grants a bonus turn for the target
S3: [Firehands]: Deals 120% damage to all enemies and applies [Defense Down] for 2 turns. Removes all positive effects from the main target
Trait: [Goo]: When attacking, if the damage is more than 20% of the target’s Max. HP, launch a Bonus Attack with [Slam], deals 140% damage to one enemy and ignores 80% Defense. If this kills an enemy, deals another Bonus Attack to the enemy with the lowest HP.
S1: [Anchor]: Deals 140% damage to an enemy with a 50% chance to apply [Speed Down] for 2 turns.
S2: [Gem Splash]: Grant [Shield] for 2 turns when taking a negative effect. Shield strength increases with the Attack of the character. At the start of the turn, removes all negative effects and restores HP equal to the remaining Shield HP. Can be triggered once each 2 Rounds
S3: [Slam]: Deals 250% damage to an enemy and removes all positive effects. Applies [No Positive Effects] for 2 turns