March 30, 2022
*Contents are under development and subject to change. Please refer to actual in-game information.
1. [Hero Skins] Hero Skin system is now available. Added 3 skins for Nathalia, Asrina, and Blackhorn. Hero skins will be available in the following updates and events!
2. [Hero Recall] Added Hero Recall function. Heroes who had major balance changes will be added to a recall list, and players can refund all resources by using the Recall function in the Altar. Recalling has a time limit, which usually will be a period of time after a Hero Balance change.
Current Heroes available for Recall: Urzag, Hakrin, Edicris
3. [Event] Adjusted the reward tiering-up system in web Events. Now Event reward levels will share across all types of events, instead of Events of the same kind.
Ex. Reaching certain milestones in a current Consume Energy Event will increase the reward tiers in the following Gear Enhancement Event, instead of the next Consume Energy Event.
4. [Battle] Adjusted the damage coefficient of the following hero when they act as AI enemies: Urzag, Boolin, Garrell, Godfery
5. [Dungeon] Added the skill description for the elite enemies in Roaring Tulpa in Hell mode
Hero Balance Adjustments (All stats are max. level, please refer to actual in-game content):
Trait – Dragon Lineage: Counterattacks change from one to all enemies.
Basic – Fireball: Chance to apply Ignite increases from 50% to 100%
Ultimate – Dragonflame Storm: Chance to duplicate Ignite increases from 50% to 100%
2. [Urzag] (Rework)
Trait – Gladiator’s Tenacity (Rework):
When attacking, applies additional damage based on the difference of Attack between this character and the target.
Ascended: When attacking, applies additional damage based on the difference of Attack between this character and the target, and gains 1 stack of Block
Basic – Swift Strike (Rework):
Deals 120% damage to an enemy and applies [Unhealable] for 2 turns
Special – Sundering Whirlwind (Rework):
Deals 120% damage to all enemies and applies [Increase Damage Taken] for 2 turns
Ultimate – Bloodthirst Blade (Rework):
Deals 200% damage to one enemy and applies [No Positive Effects] for 2 turns
Trait – Ancient Guardian: Teamwide Defense bonus now will Not include Hakrin himself
Ultimate: Totemic Charge: Changed [Max Health Up] to buff, and can be dispelled. The increase and decrease of Max. HP will be changed based the target’s current HP.
4. [Edicris] (Rework)
Trait – Refracting Prism (Rework):
When attacking, there is a 35% chance to launch a bonus attack; When successfully removing a positive effect, there is a 35% chance to launch a bonus attack. Bonus attacks deal 60% damage and remove 1 positive effect. Can be triggered twice per Round
Ascended: Grant this character [Ability immunity] at the start of the Battle. When attacking, there is a 35% chance to launch a bonus attack; When successfully removing a positive effect, there is a 35% chance to launch a bonus attack. Bonus attacks deal 60% damage and remove 1 positive effect. Can be triggered twice per Round
Basic – Focused Beam (Rework):
Deals 100% damage to an enemy and removes 1 positive effect
Special – Blessing of Light (Rework):
Grant this character [Attack Up] and [Precision Up II] for 2 turns and a bonus turn at the end of the Round. When successfully removing a positive effect, increase the duration of the effects for 1 turn.
Ultimate – Elemental Incendiary (Rework):
Deals 120% damage to all enemies and removes 1 positive effect. Grant this character [Resistance Up II] for 1 turn
Basic – Joint Fury: Increased the damage scale based on the character’s Speed
6. [Marian ShadowBlood]
Basic – Lash: Increased damage from 50% to 80%
1. Fixed a bug where Bonus information is not shown correctly when using Multi-Battle with Bonus
2. Fixed a config error of Arcane Dominator stage 10&11 in Guild Quests
3. Fixed an error of stage levels showing twice when entering a Bounty Hunt stage.