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Global Launch Coming!

The wait is finally over.

We’re happy to announce that Awaken: Chaos Era will launch globally on January 17th, at 2:00 AM (GMT+0). Head over to your APP store now to pre-register for the game. All who pre-register will receive a welcome gift. It’s time to awaken your inner hero!

Pre-registration Opens for Awaken: Chaos Era

Century Games announced today that pre-registration has opened for Awaken: Chaos Era, a new fantasy card-based strategy RPG coming to iOS and Android devices. The game features hundreds of heroes, including dwarves, orcs, demons, elves, etc., each with different personalities that come to life in vivid, colorful 3D.

See the Awaken: Chaos Era trailer [here], and visit [the website] to experience the lively cast of characters and stunning visual style.

Features of Awaken: Chaos Era include:

• GATHER YOUR FORCES Collect powerful heroes and assemble the right combination to dismantle your opponent!

• CINEMATIC-STYLE VISUALS Get lost in an immersive story with captivating 3D artwork as your heroes unleash a variety of attack effects and skill animations!

• STRATEGIC GAMEPLAY All heroes have unique abilities that can give you an edge over your enemies. When you step onto the battlefield, strategy and skill reign supreme!

• PVE CAMPAIGN Uncover the mysteries of Awaken and explore a narrative storyline filled with hero origins as you follow Evelyn on her journey to find her father and restore peace to the land.

• LOTS TO EXPLORE Climb the arena rankings in fast-paced PVP action, crawl through rogue-like dungeons, challenge tough guild bosses, track down wanted heroes to claim bounties, and much more!

Pre-registration is open now for both iOS and Android:

Google:https://play.google.com/store/apps/details?id=com.ace.global
iOS:https://apps.apple.com/us/app/awaken-chaos-era/id1574271250

Join us on Discord, Facebook for all the latest updates!

Patch Notes – January 16th, 2022

Game Updates:

[New Content] Added new sub-story stages in Chapter 6 to 10.

[New Scenario] Added a new battle scenario in the Void Tower.

[New Magic Pass] King of the Dwarfs – Brand will be available soon!

[Heroes] Heroes that have reached their level cap will be shown with a [MAX] label.

[Quick Promote] Now able to select which rarity of heroes to consume for quick promote.

[Battle] Light and Dark element heroes now gain +30 Precision when attacking Wood/Fire/Water heroes.

[Rookie gameplay #1] Kane and Zachary acquired from the story will start at level 5.

[Rookie gameplay #2] Unlock Auto-battle function after clearing Story 1-4.

[Heroes] A message will show when banishing a built hero or using it as ascension material.

[Gear] Added a [Quick Swap] function to the Gear Enhancement menu.
[Gear Management] Added [Sort] function to all gear types. Show the hero icon equipped with certain gear in the gear management menu.

[Backpack] Added function to open multiple reward chests from the Backpack.

[Hero Synthesis] Unlockable synthesis will be shown first. Improved notification of having the required heroes.

[System requirement] Optimization for low-spec devices.

[Animation] Shortened the length of hero’s ultimate ability animation.

[Battle] Improved effects for some heroes during battle.

[Graphics] Optimized the graphics requirement for low-spec devices.

[Profile] Improved player profile icon and profile UI.

[System] Expanded random generated player name pool.

[Dispatch] Improved effects on the Dispatch interface.

Balance Adjustments

[Imogen]

Trait [Moonlight Blessing]

Before: Applies a Moonlight at the beginning of the turn.

After: Applies 2 stacks of Moonlight at the beginning of the round.

[Moonblade Shot] The damage decrease coefficient of each bounce changes from 100%-70%-50%-30%, to 100%-85%-70%-55%

[Urion]

Trait [Elemental Affinity]: Grants this character elemental advantage when attacking. Can be triggered once per round.

Ascension Effects: Grants this character elemental advantage when attacking and being attacked. Can both be triggered once per round.

[Lightshot] Attacks an enemy, with chances to apply [Stun] for 1 turn.

[Flashing Pirouette] Removes 1 negative effect from self, deals damage to an enemy, and steals 1 positive effect.

[Ender’s Beam] Deals damage to all enemies and applies defense down for 2 turns. Grants a shield to self. Shield strength scales with this character’s attack

[Crazed Urzag]

Trait [Bloodlust]: Grants 1 [Parry] when using an ability, max 3 stacks.

Ascension Effects: Immediately grants 3 [Parry] at the start of the battle.

[Parry] Each stack reduces damage taken by 15%, removes 1 stack when attacked.

[Lethal Strike] Deals damage to an enemy and applies [Unhealable] for 2 turns.

[Bloodshed] Active: Strikes all enemies 4 times, dealing 100% total damage. Each strike has a 30% chance to remove 1 positive effect.

Passive: Grants 1 Rage when an ally uses an ability. Uses the Active of this ability when has 5 Rages. Can be triggered at most twice per round.

[Rage Eruption] Deals damage to an enemy, with extra damage if the target has 50% or less HP. If an enemy is killed, launches a bonus attack with [BloodShed].

[Darkened Nicklaus]

Increased the damage scaling of [Dark Sword] and [Clamity] with the Health lost by this character.

Fixed a BUG where damage decreases after entering Dark Avatar state.

[Nicklaus]

[Holy Sword] Now enhances the stats of all surviving allies by 100% of the caster’s Attack.

[Borden]

Trait [Survival of the Fittest]: Changed from Ability may only be triggered 1/2 time(s) per battle, to can be triggered every 4/3 round.

[Valeria]

Trait [Pleasure and Pain]: When ascended, Reduces all ability by 1 turn upon the death of an enemy. Grants [Attack Up] for 1 turn.

[Zachary]

Trait [Chaos Slaughter]: When an ally defeats an enemy, launches a bonus attack, can be triggered once per round. When Zachary defeats an enemy, launches a bonus attack with no limit of times.

[Kane]

[Bear Claw] The first strike has a 100% chance to remove 1 positive effect. Each strike afterwards has a 30% chance to remove 1 positive effect.

[Abaddon]

Trait [Soul Reaper] now has a bonus to damage from negative effects before ascension, and a higher bonus after ascension.

[Soulsuck] Damage coefficient of Soulsuck increased from 80% to 100%.

[Scythe Strike] Focus Down, Dodge Down have been removed from while Precision Down and Resistance Down have been added to random attribute effects of Scythe Strike.

Dungeon Adjustments

– Reduced the Health of Tide Guard (Right).

– Shield granted by Water Whip now no longer scales with the number of positive effects affecting this character.

Bug fixes

[Valuk] Fixed a bug where Poison from [Corrupting Roots] can be applied multiple times in a turn.

[Evelyn] Fixed a bug where the character’s trait triggers a text error.

[Mulhex] Fixed a bug where [Rampage] has incorrect attack effects.

[Hector] Fixed a bug where Hector can use [Waraxe Throw] with no limits.

[Valeria] Fixed a bug where the video and sound mismatched during the ultimate animation.

[Gubeg] Fixed a bug where the order or turns were shown incorrectly when Gubeg has multiple turns.

[Orakh] Fixed an error where the Avarice Set does not affect Orakh’s Combo triggered by a critical strike.

[Mognar] Fixed bugs where [Poem of Nar] does not grant a bonus turn, and [Mog’s Rage] does not grant +100% attack and a bonus attack when the target is Stunned.

[Nicklaus] Fixed a bug where [Holy Sword] would result in the game crashing.

[Ravyn] Fixed bugs where ultimate ability and attack effects mismatch, and the game crashed during her turn.

[Queen of Tides] Fixed a bug where the shield still exists on the HP bar after it has been dispelled.

[Charles] Fixed the configuration error of Charles’s Rage upper limit from 10 to 5 points.

[Abaddon]Fixed a mechanic error in Abaddon’s ultimate ability where Death Knell would incorrectly prolong all negative effects instead of the stat-Reduction effects.

Other Bug fixes.

Patch Notes – January 17th, 2022

Game Updates:

[Battle] Added new battle bgm in Chapter 1.

[Drops] Fixed an error in gear drop. Now gears drops will only be shown at Bosses in Arcane Dominator.

[Covenants] Fixed a display error when switching heroes in Covenents.

[Heroes] Fixed a display issue on certain iOS devices with notch screens.

[Covenants] Fixed a description error in Zatlux’s quest, Armed to the Teeth: Equip Gear Enhanced to +12 in Every Slot, not +15.

[Guild] Fixed a Bug where players cannot claim the Guild Chest rewards.

[Guild] Fixed a Bug where daily Hero Matrix Exchange did not reset.

[Chat] Fixed a bug where text does not show after it’s been translated in chat.

[Sound] Fixed a bug where game music is not off at device background after switching game language.

Text Issues:

[Challenge] Fixed a Challenge’s description error in traditional Chinese version.

[Heroes] Fixed the description error of Borden’s Trait.

[Russian] Fixed a missing character issue.

[Traditional Chinese] Fixed a ability description error of Jonathan in traditional Chinese verison.

[UI] Other UI fixes.