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Patch Notes – October 12th, 2022

*Contents are under development and subject to change. Please refer to actual in-game information.

I. New Updates
1. [Heroes] Added 2 new Legendary heroes, Pluto (Water) and Taliesin (Fire);
Added 1 Epic hero, Bacchi (Water).
2. [Limited Summon] New Legendary hero, Pluto, is available in this round of Limited Summon for two weeks!
Legendary heroes featured in this round of Limited Summon are Pluto (Water), Fianna (Wood), and Bachelard (Fire).
3. [Backstage Battle] Added a new Backstage Battle feature that allows you to switch the battle to the backstage during Multi-Battle (the game needs to be running).
4. [Storm Duel] Added a new Storm Duel gameplay.
Storm Duel is available for 3 days every week. The first opening time is October 15th at 00:00 (UTC-4).
5. [Tulpa] Lowered the monster level in Hell Stage IV to Lv. 95.
6. [Magic Pass] Added Imperial Treasures, a new type of Magic Pass that grants the Death Hurricane set (6-Star Legendary).
Imperial Treasures will be available from October 12th, 00:00, to November 11th, 00:00 (UTC-4).
7. [Dragon Cup Rally] Leaderboard rewards are now distributed 30 minutes after the event ends.
8. [Events] Optimized the display of the Event Calendar.
9. [Items] Added a new feature that allows you to use specific items with one tap.
10. [UI] Adjusted the display of the Shop tabs, so some of them are now collapsed.
11. [UI] Added text wrapping support to Guild Boss’s reward display screen.
12. [UI] Optimized the quality and countdown display of Advanced Quests.

II. Bug Fixes
1. Fixed an issue where returning to the hero screen after hero banishing in Stacked View would trigger an error prompt.
2. Fixed a description error of Celine’s Special ability.
3. Fixed an issue where Dulov’s Special ability would deal damage to himself.
4. Fixed an issue with Holy Armor Virgil’s special effects.
5. Fixed an icon display error of the gear preview in Arcane Dominator.

Balance Adjustments – October 12th, 2022 (All stats are max-level stats. Please refer to the actual effects in game)

I. Mechanic Adjustments
Unremovable Positive & Negative Effects
Tia’s [Frostbite] and [Frostbite II] and Halia’s [Speed Down] effects are now regarded as unremovable negative effects and can be affected by the [Immune] effect.
Imogen’s [Defense Pierce Up] and Halia’s [Speed Up] effects are now regarded as unremovable positive effects and can be affected by the [No Positive Effects] effect.

II. Hero Adjustments
[Evelyn Firstdawn]
1. Trait Ability: The unremovable [Defense Up] and [Attack Up] effects are changed into a permanent Aura effect.
2. Ultimate Ability: Cooldown reduced from 5 to 4 turns.

[Dark Dragon Asrina]
1. Trait Ability: Shield Multiplier increased.
2. Special Ability: Damage Multiplier increased from 100% to 120%.

[Nicklaus]
1. Replaced Ultimate Ability: Damage Multiplier increased from 120% to 150%.

[Imogen]
1. Trait Ability: [Defense Pierce Up] effect increased from 2% to 3%.

[Savanna]
1. Basic Ability: Damage Multiplier increased from 100% to 120%.
2. Special Ability & Ultimate Ability: Initial cooldown removed.

[Tia]
1. Ultimate Ability: Has an 80% chance (instead of 50%) to apply [Frozen] to other enemies. If the target doesn’t have [Frozen], applies 2 stacks of [Frostbite] instead.

[Godfery]
1. Trait Ability – Before Ascension: Has a 100% chance (instead of 50%) to increase the cooldown of the target’s Ultimate ability by 1 turn.
2. Trait Ability – After Ascension: Up to 2 times per round (instead of 1).

[Bachelard]
1. Special Ability: If the target has negative effects, launches a bonus attack with the Basic ability.

[Desmond]
1. Basic Ability: Also applies 1 stack of [Plague] to the target.
2. Ultimate Ability: Ability is automatically cast at the start of battle. [Plague Emissary] also grants [Spiked Restoration].
3. Trait Ability – Before Ascension: When a negative effect is removed from an enemy (instead of [Plague]), has a 30% chance (instead of 15%) to apply [Stun] to them for 1 turn.
4. Trait Ability – After Ascension: Also ignores the first instance of massive damage received in battle.

[Asrina]
1. Basic Ability: Damage Multiplier increased from 100% to 120%.
2. Special Ability: Damage Multiplier increased from 100% to 120%.

[Hugh]
1. Basic Ability: Damage Multiplier increased from 100% to 120%.
2. Ultimate Ability: Cooldown reduced from 5 to 4 turns.

[Harbeg]
1. Basic Ability: Damage Multiplier increased from 50% to 100%.

[Helmar]
1. Basic Ability: Damage Multiplier increased from 80% to 100%.
2. Special Ability: Damage Multiplier increased from 50% to 100%.
3. Ultimate Ability: Damage scales with the target’s [Bleeding] stacks (no longer removes [Bleeding] effects).

[Celestial Kane]
1. Trait Ability – Before Ascension: Removes 1 negative effect from all team members (instead of 2 members).
2. Trait Ability – After Ascension: Also gains 30 bonus Speed when attacked.

[Marian]
1. Basic Ability: Damage Multiplier increased from 80% to 120%.
2. Ultimate Ability: Damage Multiplier increased from 150% to 200%.

[Ravyn]
1. Basic Ability: Damage Multiplier increased from 80% to 120%.
2. Special Ability: Damage Multiplier increased from 100% to 120%.
3. Ultimate Ability: Reduced the cooldown from 5 to 4 turns.

[Cece]
1. Base stats increased.

[Kasim]
1. AI optimized.

[Mulhex]
1. AI optimized.

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