January 17, 2022
[New Content] Added new sub-story stages in Chapter 6 to 10.
[New Scenario] Added a new battle scenario in the Void Tower.
[New Magic Pass] King of the Dwarfs – Brand will be available soon!
[Heroes] Heroes that have reached their level cap will be shown with a [MAX] label.
[Quick Promote] Now able to select which rarity of heroes to consume for quick promote.
[Battle] Light and Dark element heroes now gain +30 Precision when attacking Wood/Fire/Water heroes.
[Rookie gameplay #1] Kane and Zachary acquired from the story will start at level 5.
[Rookie gameplay #2] Unlock Auto-battle function after clearing Story 1-4.
[Heroes] A message will show when banishing a built hero or using it as ascension material.
[Gear] Added a [Quick Swap] function to the Gear Enhancement menu.
[Gear Management] Added [Sort] function to all gear types. Show the hero icon equipped with certain gear in the gear management menu.
[Backpack] Added function to open multiple reward chests from the Backpack.
[Hero Synthesis] Unlockable synthesis will be shown first. Improved notification of having the required heroes.
[System requirement] Optimization for low-spec devices.
[Animation] Shortened the length of hero’s ultimate ability animation.
[Battle] Improved effects for some heroes during battle.
[Graphics] Optimized the graphics requirement for low-spec devices.
[Profile] Improved player profile icon and profile UI.
[System] Expanded random generated player name pool.
[Dispatch] Improved effects on the Dispatch interface.
Trait [Moonlight Blessing]
Before: Applies a Moonlight at the beginning of the turn.
After: Applies 2 stacks of Moonlight at the beginning of the round.
[Moonblade Shot] The damage decrease coefficient of each bounce changes from 100%-70%-50%-30%, to 100%-85%-70%-55%
Trait [Elemental Affinity]: Grants this character elemental advantage when attacking. Can be triggered once per round.
Ascension Effects: Grants this character elemental advantage when attacking and being attacked. Can both be triggered once per round.
[Lightshot] Attacks an enemy, with chances to apply [Stun] for 1 turn.
[Flashing Pirouette] Removes 1 negative effect from self, deals damage to an enemy, and steals 1 positive effect.
[Ender’s Beam] Deals damage to all enemies and applies defense down for 2 turns. Grants a shield to self. Shield strength scales with this character’s attack
Trait [Bloodlust]: Grants 1 [Parry] when using an ability, max 3 stacks.
Ascension Effects: Immediately grants 3 [Parry] at the start of the battle.
[Parry] Each stack reduces damage taken by 15%, removes 1 stack when attacked.
[Lethal Strike] Deals damage to an enemy and applies [Unhealable] for 2 turns.
[Bloodshed] Active: Strikes all enemies 4 times, dealing 100% total damage. Each strike has a 30% chance to remove 1 positive effect.
Passive: Grants 1 Rage when an ally uses an ability. Uses the Active of this ability when has 5 Rages. Can be triggered at most twice per round.
[Rage Eruption] Deals damage to an enemy, with extra damage if the target has 50% or less HP. If an enemy is killed, launches a bonus attack with [BloodShed].
Increased the damage scaling of [Dark Sword] and [Clamity] with the Health lost by this character.
Fixed a BUG where damage decreases after entering Dark Avatar state.
[Holy Sword] Now enhances the stats of all surviving allies by 100% of the caster’s Attack.
Trait [Survival of the Fittest]: Changed from Ability may only be triggered 1/2 time(s) per battle, to can be triggered every 4/3 round.
Trait [Pleasure and Pain]: When ascended, Reduces all ability by 1 turn upon the death of an enemy. Grants [Attack Up] for 1 turn.
Trait [Chaos Slaughter]: When an ally defeats an enemy, launches a bonus attack, can be triggered once per round. When Zachary defeats an enemy, launches a bonus attack with no limit of times.
[Bear Claw] The first strike has a 100% chance to remove 1 positive effect. Each strike afterwards has a 30% chance to remove 1 positive effect.
Trait [Soul Reaper] now has a bonus to damage from negative effects before ascension, and a higher bonus after ascension.
[Soulsuck] Damage coefficient of Soulsuck increased from 80% to 100%.
[Scythe Strike] Focus Down, Dodge Down have been removed from while Precision Down and Resistance Down have been added to random attribute effects of Scythe Strike.
– Reduced the Health of Tide Guard (Right).
– Shield granted by Water Whip now no longer scales with the number of positive effects affecting this character.
[Valuk] Fixed a bug where Poison from [Corrupting Roots] can be applied multiple times in a turn.
[Evelyn] Fixed a bug where the character’s trait triggers a text error.
[Mulhex] Fixed a bug where [Rampage] has incorrect attack effects.
[Hector] Fixed a bug where Hector can use [Waraxe Throw] with no limits.
[Valeria] Fixed a bug where the video and sound mismatched during the ultimate animation.
[Gubeg] Fixed a bug where the order or turns were shown incorrectly when Gubeg has multiple turns.
[Orakh] Fixed an error where the Avarice Set does not affect Orakh’s Combo triggered by a critical strike.
[Mognar] Fixed bugs where [Poem of Nar] does not grant a bonus turn, and [Mog’s Rage] does not grant +100% attack and a bonus attack when the target is Stunned.
[Nicklaus] Fixed a bug where [Holy Sword] would result in the game crashing.
[Ravyn] Fixed bugs where ultimate ability and attack effects mismatch, and the game crashed during her turn.
[Queen of Tides] Fixed a bug where the shield still exists on the HP bar after it has been dispelled.
[Charles] Fixed the configuration error of Charles’s Rage upper limit from 10 to 5 points.
[Abaddon]Fixed a mechanic error in Abaddon’s ultimate ability where Death Knell would incorrectly prolong all negative effects instead of the stat-Reduction effects.
Other Bug fixes.