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Patch Notes (09/06/2023)

*Contents are under development and subject to change. Please refer to actual in-game information.

New Updates
1. [New Hero] Aliz (Wood): A Legendary crowd control hero from the Free Cities faction.
2. [Special Summon] Legendary heroes summoned have a 50% chance to be Aliz.
If the Legendary hero summoned is not Aliz, the next Legendary hero summoned is guaranteed to be Aliz.
Event Period: 09/07 00:00 – 09/21 00:00 (UTC-4)
3. [Limited Summon] A new round of Limited Summon is available. Legendary heroes featured this round: Fendrich, Ralf, Lyerly, and all Legendary Light and Dark heroes.
If 2 consecutive Legendary hero pulls don’t contain Fendrich, the next Legendary hero summoned is guaranteed to be Fendrich.
Event Period: 09/07 00:00 – 09/21 00:00 (UTC-4)
4. [Limited-Time Event] A new limited-time event, Fractured Bonds, has arrived. Complete the event quests to receive bountiful rewards!
Event Period: 09/07 00:00 – 09/21 00:00 (UTC-4)
5. [Magic Pass] A new Magic Pass featuring Alisha, Hunter’s Melody, will be available soon.
Event Period: 09/12 00:00 – 10/12 00:00 (UTC-4)

Hero Balance Adjustments
[General]
Active abilities that grant bonus turns to allies (excluding the caster) will now have their cooldowns based on rounds instead of turns. New indicators have been added to the UI.
Affected Heroes:
Evelyn – Ultimate Ability, Ophelia – Special Ability, Aubry – Special Ability, Yolanda – Special Ability, Halia – Special Ability, Hassel – Special Ability, Abbott – Ultimate Ability, Joseph – Special Ability.
Shane – Special Ability & Ultimate Ability (only the indicators are updated; functionality remains the same)
[Evelyn]
Trait Ability: Now increases Attack by 30% in addition to Defense.
Trait Ability (Ascended): Now increases Crit. Rate and Crit. Damage by 30% in addition to Attack and Defense.
Ultimate Ability: Increased the damage multiplier from 100% to 150%.
Ultimate Ability (Mastery): Changed the effect applied from [Defense Down] to [Defense Down II] for 1 turn.
[Urion]
Trait Ability (Ascended): Removed the trigger cooldown on the elemental advantage bonus gained when taking damage.
Basic Ability: Increased the damage multiplier from 100% to 120%.
Ultimate Ability (Mastery): Replaced the shield strength bonus with a 15% damage bonus.
[Kalona]
Trait Ability: Changed the effect applied from [Speed Up] to [Speed Up II] for 1 turn.
Ultimate Ability: The [Control Immunity] effect is now unremovable.
[Abaddon]
Special Ability: Reduced the trigger cooldown to once every 2 rounds.
Special Ability (Mastery): Replaced the healing bonus with a 10% damage bonus.
Ultimate Ability: Increased the damage multiplier from 250% to 280%.
[Aubry]
Trait Ability: Increased the Health restoration multiplier from 15% to 25%.
Special Ability: Changed the effect applied from [Attack Up] to [Attack Up II] for 2 turns.
Ultimate Ability (Mastery): Replaced the 10% damage bonus with a 1-turn extension of [Immunity].
[Orakh]
Trait Ability: Increased the True Damage multiplier from 5%/10% to 8%/16%.
Ultimate Ability: The [Silence] effect is now unremovable.
[Valeria]
Basic Ability: Increased the chance of applying [Defense Down] from 50% to 100%.
Basic Ability (Mastery): Replaced the 25% effect trigger chance bonus with a 10% damage bonus.
Special Ability: Increased the damage multiplier from 100% to 120%.
[Hector]
Base Stats: Increased Speed from 105 to 116.
Special Ability: Increased the damage multiplier from 120% to 150%.
[Darcy]
Trait Ability: Increased the damage bonus provided by [Battle Spirit] from 5% to 10%.
Ultimate Ability: Increased the damage multiplier from 200% to 240%.
[Matson]
Basic Ability: Changed the effect applied from [Random Stats Down] to [Ignite] for 2 turns.
[Gavin]
Trait Ability: Increased the max Defense ignored from 80% to 90%.
[Tashir]
Base Stats: Increased Speed from 120 to 128.
Special Ability: Changed the effects applied from [Crit. Damage Up] and [Speed Up] to [Crit. Damage Up II] and [Speed Up II].
Ultimate Ability: Increased the shield multiplier from 50% to 100%.
Ultimate Ability: Increased the damage shared from 30% to 50%.
[Lydia]
Trait Ability: Increased the area damage reduction from 30% to 50%.
[Elune]
Trait Ability: Increased the trigger chance bonus from 5% to 10% per 1,000 points of Attack and the cap from 25% to 50%.
Trait Ability: Reduced the trigger cooldown to once per turn.
Basic Ability (Mastery): Replaced the 10% damage bonus with a 25% effect trigger chance bonus.
Special Ability: Reduced the cooldown from 4 to 3.
[Hayyim]
Basic Ability: Increased the damage multiplier from 100% to 120%.
Special Ability: Increased the damage multiplier from 80% to 120%.
Ultimate Ability: Increased the damage bonus multiplier from 25% to 30%.
[Lyerly]
Trait Ability: Increased the Crit. Rate bonus to 50% and removed the “in allies’ turn” condition.
[Poros]
Basic Ability: Increased the damage multiplier from 100% to 120%.
Special Ability: Increased the damage multiplier from 100% to 120%.
[Hydrissea]
Base Stats: Increased Speed from 100 to 112.
Trait Ability: Increased the damage multiplier from 50%/80% to 75%/100%.
Basic Ability: Increased the chance of applying [Speed Down] from 50% to 100%.
Basic Ability (Mastery): Replaced the 25% effect trigger chance bonus with a 10% damage bonus.
[Mulhex]
Ultimate Ability: Changed the effect applied from [Defense Down] to [Defense Down II] for 2 turns.
[Tia]
Trait Ability: Reduced the stacks of [Frostbite] required to apply [Freeze] from 5/4 to 4/3.
Ultimate Ability: Reduced the stacks of [Frostbite] applied if the target doesn’t have [Frozen] from 2 to 1.
[Blackhorn]
Basic Ability: Changed the effect applied from [Attack Down] to [Attack Down II] for 2 turns.
Ultimate Ability: Increased the Health restoration multiplier of [Heal Over Time] from 3%/5% to 15%.
[Kasim]
Base Stats: Increased Health from 5445 to 6049 and Speed from 108 to 118.
Trait Ability (New Effect): At the start of the round, gains [Dodge Up] (3-round cooldown). Removed when attacked.
Trait Ability (Ascended): Reduced the trigger cooldown to once every 2 rounds.
[Godfery]
Basic Ability: Changed the effect applied from [Defense Down] to [Defense Down II] for 2 turns.
Ultimate Ability (Mastery): Increased the effect stealing chance from 50% to 100%.
[Rick]
Special Ability: Increased the damage multiplier from 120% to 180%.
Ultimate Ability: Increased the Defense ignored from 50% to 80%.
[Evera]
Base Stats: Increased Speed from 105 to 112.
Trait Ability: Changed the damage multiplier range from 40%-60% to 40%-80%.
Basic Ability: Increased the damage multiplier from 100% to 120%.
Basic Ability: Increased the chance of applying [Bleeding] from 30% to 100%.
[Savanna]
Trait Ability: Changed the target from a random ally to the ally with the highest Attack.
Ultimate Ability: Increased the max stacks of [Revenge] from 2 to 3.
[Yolanda]
Trait Ability: The [Guard] effect is now unremovable.
Ultimate Ability: Increased the shield strength from [20% of Max Health + 80% of the target’s lost Health] to [35% of Max Health + 100% of the target’s lost Health].
Ultimate Ability (Mastery): Increased the shield strength from [25% of Max Health + 80% of the target’s lost Health] to [40% of Max Health + 100% of the target’s lost Health].
[Fendrich]
Base Stats: Increased Health from 5863 (B) to 6487 (A) and Speed from 109 to 118.
Trait Ability: Increased the damage multiplier bonus for every 1 Rage from 20%/25% to 30%.
Trait Ability (Ascended, New Effect): At the start of this hero’s turn, gains 1 Rage.
Ultimate Ability: Increased the damage multiplier from 180% to 220%.

Bug Fixes
1. Clarified the description of the Faith Set; now states “healing abilities” (no change in actual effect).
2. Fixed an issue with the description of Salgas’ Trait Ability (no change in actual effect).
3. Fixed an issue where Ash Magisteria’s [Flame Bombs] transferred to a monster would still explode on friendly heroes.

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